How you explore Salammbô on Literah
The cast, the places, the objects, the plot, and the author’s own words — each one a card in a feed you scroll on your phone. One at a time, at your pace, in any order you like.
- Built for your phone. Literah is designed for mobile, so your worlds travel with you. On a laptop it shows a QR code to carry the world to your phone.
- A feed, not a wall of text. 14 characters, 11 places, 7 objects and 8 plot beats, each its own card with its own illustration.
- The author’s own words. 37 passages of Salammbô sit in the feed verbatim, exactly as Gustave Flaubert wrote them, each with a short reading of what it is doing. The map is ours; the prose is always the book’s.
- The same scroll, a better world. The gesture you already give away to feeds, spent on Gustave Flaubert instead.
The Salammbô feed, as it appears in your mobile
The plot of Salammbô
The story beat by beat, as Literah maps it.
- The Feast That Counts the Debt
- Hanno Fails to Pay
- The Veil Leaves the Temple
- A Pay Dispute Becomes a War
- Past the Point of Terms
- The Mission to the Camp
- Thirst, and the Fires of Moloch
- Carthage Calls It Renewal
The author's pen in Salammbô
The passages themselves, Gustave Flaubert's own words, as Literah maps it.
- The Mercenaries' Indignationch. 1
- The Freed Man's Thanksgivingch. 1
- Salammbô Before the Soldiersch. 1
- Salammbô Offers the Cupch. 1
- Narr Havas Attacks Mathoch. 1
- Let Us Fall Upon Carthagech. 1
- Hanno Driven Offch. 2
- The March On Carthagech. 2
- Bound by an Invisible Chainch. 2
- Sent to Recover the Zaïmphch. 3
- Gisco Bound and Sackedch. 4
- Spendius's Secret Proposalch. 4
- Toward the Temple of Tanithch. 5
- The Veil Beyond the Gatech. 5
- Matho Accepts the Alliancech. 6
- The Provinces Risech. 6
- From Tower Calm to Romech. 7
- Pardon O Fatherch. 7
- Hamilcar Against Carthagech. 8
- The Crosses Halt Victorych. 9
The characters of Salammbô
Who is who, as Literah maps it.
- Salammbômajor
- Mâthomajor
- Hamilcar Barcamajor
- Spendiusmajor
- Narr' Havasmajor
- Schahabarimmajor
- Giscosupporting
- Hannosupporting
- Autaritussupporting
- Taanachsupporting
- Hannibalsupporting
- Zarxasminor
- Giddenemminor
- The Carthaginian Councilsupporting
The locations in Salammbô
Where it happens, as Literah maps it.
- Carthagecity
- Megara and Hamilcar's Estateestate
- Siccacity and encampment
- Temple of Tanithtemple
- Salammbô's Chamber and Upper Palacechamber
- Mâtho's Tentmilitary tent
- Tuniscity
- The Carthage Aqueductaqueduct
- The Precinct of Molochsacred precinct
- The Pass of the Hatchetmountain pass
- The Final Ceremonial Terrace of Carthageterrace and public square
The core concepts in Salammbô
What the book keeps returning to, as Literah maps it.
- Splendour as the medium of violence
- Unpaid service becomes rebellion against empire
- Desire becomes religion, and religion becomes possession
- Sacred duty turns human beings into instruments
- Loyalty competes with survival, advantage, and possession
- Collective causes end in individual bodies
The objects of note in Salammbô
The things that carry meaning, as Literah maps it.
- The Zaïmph
- Salammbô's Black Python
- Salammbô's Lyre
- Salammbô's Step-Chain
- The Cups of the Sacred Legion
- The Golden Cup Offered by Salammbô
- The Bronze Image of Moloch
The offer
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