How you explore The Adventures of Sherlock Holmes on Literah
The cast, the places, the objects, the plot, and the author’s own words — each one a card in a feed you scroll on your phone. One at a time, at your pace, in any order you like.
- Built for your phone. Literah is designed for mobile, so your worlds travel with you. On a laptop it shows a QR code to carry the world to your phone.
- A feed, not a wall of text. 52 characters, 40 places, 45 objects and 12 plot beats, each its own card with its own illustration.
- The author’s own words. 49 passages of The Adventures of Sherlock Holmes sit in the feed verbatim, exactly as Arthur Conan Doyle wrote them, each with a short reading of what it is doing. The map is ours; the prose is always the book’s.
- The same scroll, a better world. The gesture you already give away to feeds, spent on Arthur Conan Doyle instead.
The Adventures of Sherlock Holmes feed, as it appears in your mobile
The plot of The Adventures of Sherlock Holmes
The story beat by beat, as Literah maps it.
- A Scandal in Bohemia
- The Red-Headed League
- A Case of Identity
- The Boscombe Valley Mystery
- The Five Orange Pips
- The Man with the Twisted Lip
- The Blue Carbuncle
- The Speckled Band
- The Engineer's Thumb
- The Noble Bachelor
The author's pen in The Adventures of Sherlock Holmes
The passages themselves, Arthur Conan Doyle's own words, as Literah maps it.
- The Woman to Holmesch. 1
- You See, But Do Not Observech. 1
- Theorise Before Datach. 1
- The King Unmaskedch. 1
- Witness to a Weddingch. 1
- The Hidden Photographch. 1
- Irene Outsmarts Holmesch. 1
- The Womanch. 1
- The Red-Headed League Vacancych. 2
- A Three Pipe Problemch. 2
- The Three Pipe Problemch. 2
- Holmes at the Pawnbroker’s Doorch. 2
- Holmes Seizes The Intruderch. 2
- Holmes Reads Her Hesitationch. 3
- The Empty Four Wheelerch. 3
- The Vanishing at the Church Doorch. 3
- The Typewriter's Individualitych. 3
- Windibank Flees Holmesch. 3
- The Trick of Circumstantial Evidencech. 4
- The Word Ballaratch. 4
The characters of The Adventures of Sherlock Holmes
Who is who, as Literah maps it.
- Sherlock Holmesmajor
- Dr. John Watsonmajor
- Irene Adlermajor
- Mrs. Hudsonsupporting
- Inspector Lestradesupporting
- Inspector Bradstreetsupporting
- Peter Jonesminor
- Wilhelm Gottsreich Sigismond von Ormstein / King of Bohemiasupporting
- Godfrey Nortonsupporting
- Jabez Wilsonsupporting
- John Clay / Vincent Spauldingsupporting
- William Morris / Duncan Rossminor
- Mr. Merryweatherminor
- Mary Sutherlandsupporting
- James Windibank / Hosmer Angelsupporting
- James McCarthysupporting
The locations in The Adventures of Sherlock Holmes
Where it happens, as Literah maps it.
- Baker Street lodgingsrooms
- Briony Lodgevilla
- Serpentine Avenuestreet
- Church of St. Monicachurch
- Saxe-Coburg Squaresquare
- Jabez Wilson's pawnbroker shopshop
- Red-Headed League officeoffice
- City and Suburban Bank cellarcellar
- Mary Sutherland's homehouse
- Boscombe Valleyvalley
- Boscombe Poolpool
- Hatherley Farmfarm
- Turner estateestate
- Horshamtown
The core concepts in The Adventures of Sherlock Holmes
What the book keeps returning to, as Literah maps it.
- Seeing Is Not Observing
- The Ordinary Object Can Become the Center of a Hidden World
- Homes Can Be Traps
- Holmes’s Justice Is Not Identical with the Law
- Intelligence Has Limits
- Performance Can Protect, Exploit, and Imprison
- Evidence Can Free and Endanger
The objects of note in The Adventures of Sherlock Holmes
The things that carry meaning, as Literah maps it.
- Holmes's magnifying lens
- Cabinet photograph of Irene Adler and the King
- Irene Adler's photograph left for Holmes
- Irene Adler's letter
- Bohemian notepaper
- Black vizard mask
- Smoke-rocket
- Red-Headed League advertisement
- Encyclopaedia Britannica
- Tunnel beneath Saxe-Coburg Square
- Bank gold
- Typed letters from Hosmer Angel
- Windibank's typewriter
- Hosmer Angel disguise
The offer
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