The world of

A Tale of Two Cities

A banker escorts young Lucie to Paris to reclaim the father she thought dead — a doctor buried alive for eighteen years in the Bastille.

A scrollable world for your phone

How you explore A Tale of Two Cities on Literah

The cast, the places, the objects, the plot, and the author’s own words — each one a card in a feed you scroll on your phone. One at a time, at your pace, in any order you like.

  • Built for your phone. Literah is designed for mobile, so your worlds travel with you. On a laptop it shows a QR code to carry the world to your phone.
  • A feed, not a wall of text. 34 characters, 26 places, 25 objects and 7 plot beats, each its own card with its own illustration.
  • The author’s own words. 39 passages of A Tale of Two Cities sit in the feed verbatim, exactly as Charles Dickens wrote them, each with a short reading of what it is doing. The map is ours; the prose is always the book’s.
  • The same scroll, a better world. The gesture you already give away to feeds, spent on Charles Dickens instead.

A Tale of Two Cities feed, as it appears in your mobile

The plot of A Tale of Two Cities

The story beat by beat, as Literah maps it.

  • Recalled to Life
  • The Trial and Two Men
  • The Marquis and the Renunciation
  • Carton's Confession
  • The Revolution Rises
  • Condemned
  • A Far, Far Better Thing

The author's pen in A Tale of Two Cities

The passages themselves, Charles Dickens's own words, as Literah maps it.

  • The Best and Worst of Timesch. 3
  • The Steaming Mistch. 4
  • Lorry Reads the Messagech. 4
  • Digging Someone Out Of A Gravech. 5
  • Going To See His Ghostch. 6
  • The Red Wine Stainch. 7
  • Weep For Itch. 7
  • One Hundred and Fivech. 8
  • The Rose and the Fliesch. 18
  • Doctor Manette at Workch. 20
  • Echoes of Hope and Doubtch. 23
  • The Attack on the Bastillech. 23
  • Bring Him To The Lampch. 24
  • Leaving All That Was Dearch. 26
  • Tellson’s Proud Shabbinessch. 27
  • Her Power Had Failedch. 27
  • Emigrants Have No Rightsch. 27
  • The Mirror Overheadch. 28
  • The Bloody Grindstonech. 28
  • Carton Unmoved Amid Excitementch. 29

The characters of A Tale of Two Cities

Who is who, as Literah maps it.

  • Lucie Manettemajor
  • Doctor Alexandre Manettemajor
  • Charles Darnaymajor
  • Sydney Cartonmajor
  • Madame Defargemajor
  • Jarvis Lorrymajor
  • Ernest Defargesupporting
  • Miss Prosssupporting
  • Jerry Crunchersupporting
  • Mrs. Crunchersupporting
  • Young Jerryminor
  • Mr. Stryversupporting
  • John Barsadsupporting
  • Roger Clysupporting
  • Marquis St. Evrémondesupporting
  • Monsieur Gabellesupporting

The locations in A Tale of Two Cities

Where it happens, as Literah maps it.

  • Londoncity
  • Pariscity
  • Tellson’s Bank, Londonbank
  • Tellson’s Bank, Parisbank
  • Dover Roadroad
  • Royal George Hotel, Doverhotel
  • Defarge’s Wine-Shopwine shop
  • Saint Antoinedistrict
  • Doctor Manette’s Garretgarret
  • Soho Househouse
  • Old Baileycourt
  • Stryver’s Chamberslegal chambers
  • Cruncher Homehome
  • Monseigneur’s Reception Roomsaristocratic salon

The core concepts in A Tale of Two Cities

What the book keeps returning to, as Literah maps it.

  • Resurrection is real, but never simple
  • Private love can resist history, but cannot remain untouched by it
  • Justice becomes monstrous when memory loses mercy
  • Names and doubles decide fate
  • Memory can heal, preserve, or destroy
  • Sacrifice gives meaning where success cannot
  • History returns through buried wrongs

The objects of note in A Tale of Two Cities

The things that carry meaning, as Literah maps it.

  • Dover Mail Coach
  • The “Recalled to Life” Message
  • Tellson’s Ledgers and Papers
  • Doctor Manette’s Shoemaker’s Bench
  • Madame Defarge’s Knitting
  • Madame Defarge’s Rose
  • The Broken Wine Cask
  • Old Bailey Trial Papers
  • Evrémonde Carriage
  • Marquis’s Coins
  • Gaspard’s Knife
  • The Château Note
  • Gabelle’s Letter
  • Doctor Manette’s Prison Manuscript

The offer

Explore A Tale of Two Cities. And 127 more.

Literah maps the classics into worlds you can walk through — the cast, the places, the objects, the plot, and the author’s own words, passage by passage. One payment, no subscription, yours to keep.

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